Black Hollow - Game  

Main Content

Latest Downloads:       Benchmark Link    2.63 GB DX11+


Adding emotions to characters                                                                                                               June 09, 2018

Still chugging along adding new features. Lately I've added random eye movement / blinking and changing face emotions on the fly.
The setup is universal between all characters now which is a huge time relief for creating cutscenes/conversation reactions.
Here's a sneak peak:

Gameplay gifs                                                                                                               February 26, 2018

Sneek Peek of the first level before adding the foliage:
This is the cave in higher res:

And here's a cave with a huge chunk of the comet:

Benchmark v3                                                                                                               January 11, 2018

The gameplay mechanics are coming along nicely. Lots of work going into cutscenes and balancing fights right now. I'll keep updating this benchmark as more graphic features get added in.
The game might be added to Steam Early Access in a couple of months!

- switched to Forward Rendering
- added moving grass/weeds with better shader
- added lots of rocks for a more realistic cave look
- added humpback whale floating near entrance
- added switching cameras in options menu
- added progress bar and final average fps
- added volumetric lights
- updated Sub to new look

Benchmark Link    2.63 GB DX11+


Benchmark v2                                                                                                               November 24, 2017

New version of the benchmark with updated water and weather system. Added caustics rendering, submarine physics and occluded water from inside of sub. You can also switch the weather and use timelapse to change the time.
Newest Benchmark Link see above    2.2 GB DX11+


Benchmark Online                                                                                                               October 27, 2017

Added a benchmark to test how your system handles the next gen soft shadows, volumetric fog, ocean/weather simulation and massive amount of animated fish in one scene.
Newest Benchmark Link see above    2.2 GB DX11+


New website online                                                                                                               October 24, 2017

We'll be expanding this website during development.
Soon coming up:
A benchmark for the game showcasing various fish, the weather / ocean system, soft shadows and volumetric fog.



Explore a wide variety of locations including: sunken underwater cities, tankers, caves, military bases, power plants and many more.


Survive underwater by hunting fish, finding power cellls and repairing your submarine.


Craft new weapons and enhance your subs abilities. Find new blueprints and create them after derusting and combining materials.


Navigate the whole US East Coast to find new resources and locations. Fill your water supply but beware of acid rain!